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AI Insights · Timothy · July 2024

Top 5 Boxing Games on iOS in Ghana for Q2 2024

Explore the performance metrics of the top five boxing games on iOS in Ghana during Q2 2024, including downloads, revenue, and active user trends.

Top 5 Boxing Games on iOS in Ghana for Q2 2024

During the second quarter of 2024, the top five boxing games on iOS in Ghana showcased varied performance metrics in terms of weekly downloads, revenue, and active users. Here's a detailed look at the trends for each game.

Boxing Star: Real Boxing Fight from THUMBAGE saw a notable increase in weekly revenue, peaking at approximately $50 in the week of May 20. Weekly downloads fluctuated, reaching a high of 46K in the week of May 13. Active users followed a similar trend, peaking at 70K in the week of June 10 before tapering off to 48K by the end of the quarter.

Real Boxing 2 by Vivid Games S.A. maintained a steady weekly revenue, averaging around $10 to $16 throughout the quarter. Weekly downloads peaked at 138K at the beginning of April and saw a slight decline towards the end of June, settling at 76K. Active users showed a gradual decrease from 362K at the start of April to 264K by the end of June.

Wrestling Empire from MDickie Limited experienced a varied trend in weekly downloads, peaking at 110K in the second week of April, before declining to zero by the last week of June. Active users followed a similar pattern, starting at 190K in early April and dropping to 111K by the end of June.

WWE Mayhem from Reliance Games had a notable increase in weekly downloads, reaching a peak of 187K in the week of May 27. Revenue remained minimal throughout the quarter, with a significant spike to $14 in the final week of June. Active users saw a steady rise, peaking at 316K in late May, before slightly decreasing to 213K by the end of the quarter.

Real Boxing: KO Fight Club by Vivid Games S.A. maintained a consistent weekly revenue, with minor fluctuations around $1 to $2. Weekly downloads reached a high of 109K in mid-April and saw a peak again at 93K in mid-June. Active users remained relatively stable throughout the quarter, ranging from 261K to 326K.

These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower's website.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2024